In the last decade or so, video game voice over has grown
into one of the biggest genres in the VO industry. Games have evolved from single-player arcade
games with basic graphics and sound into multi-player story challenges with advanced
sound and pictures. Part of the sound in
a modern video game comes from narration and character conversations, which is
where voice over actors come in. If
you’re thinking about breaking into the ever-growing genre of video game VO,
here’s what you need to know.
Production Pace
Video game voice over doesn’t operate at the same pace as
television or radio VO. It’s much
faster, and the scripts are notorious for being challenging due to lack of prep
time. Oftentimes, actors don’t even see the script until they’re reading for
production, and depending on their role, scripts may be between 4,000 and 5,000
words. Cold readings are tough enough,
but with the quickened production pace, video game voice over is no joke.
Multiple Roles
Actors supplying the voices for video game characters also
usually are responsible for multiple roles. This means that the talent has to
be ready to shift from one character to another quickly and seamlessly to keep
up with the production pace.
Acting Still Required
Just because it’s a video game, it doesn’t mean you’re off
the hook in terms of actual acting talent, either. Even if you’re just reading
quick bits of dialogue, like “He’s down!” or “Let’s get out of here!” you still
have to do so in a convincing manner. Remember,
video game players are often heavily invested in the games they play, and
they’re not going to buy into a game where the voice actors aren’t lending
sincerity to the characters.
Demanding Work
Overall, video game voice acting is extremely demanding. Between the faster pace and challenging
scripts, it takes a true professional to master this genre. Additionally, there’s often not a lot of
context for the actors to work off of, especially if they’re switching
characters and reading for a variety of “levels” within the game. Vocal stress is another factor, as most
actors are expected to deliver high decibel performances for long periods of
time.